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Ornatrix vs xgen
Ornatrix vs xgen







The customization allows to create unique personalized hair, which would solve the problem of not having a hair generator in the CC.

ornatrix vs xgen

Using the ready-made hair you sell in packs is not a very professional option, since anyone can use it, and there the same hair would appear in several projects.

ornatrix vs xgen

Another option would be to create the own hair tool (it could be a polygonal hair creator - ornatrix has this option and it's very interesting) or else, if all that was suggested above can not be implemented, I suggest at least launching packs of high-quality polygonal hair, but with the possibility of customizing some details through sliders (for example, a slider can make the fringe longer or shorter, combed to the side or straight, change the overall length of hair, etc.). So we could model professional hair in the CC, because the hair created in Maya with these plugins can not be exported to be used in the CC, unless they are converted into polygonal mesh (which is quite complicated).

ornatrix vs xgen

The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen. I still want to suggest two important changes to Character Creator 3.









Ornatrix vs xgen